Doch auch ohne teure Raytracing-Hardware kommen wir in den Genuss qualitativ h?herwertiger Lichteffekte, wie der Portal-Raum in der aktuellen Shadowlands-Beta zeigt. Back in the day it had been infamous: Just gaining access to Wow gold classic it takes weeks of an entire server grinding out resources in preparation, then hours longer grinding to finish the Scepter of Ahn'Qiraj questline. Then there is a 10-hour war in Silithus, and finally, after all that, guilds can breach the entrance of AQ. In 2006, it had been months before players finally completed the raid. In WoW Classic, it moved a whole lot quicker.
The installation for Ahn'Qiraj is still thrilling. The sand-covered destroys you input through fast reveal themselves as a veil concealing the true horrors below. Fleshy corridors form a sprawling labyrinth, rooms brimming with historical worms and bugs. After fighting your way towards the finish you confront the captive in the heart of the raid, an old god sealed from the ground, on the verge of breaking free. It's a shame , by today's standards, he is a joke.
The C'Thun players fight currently in WoW Classic is not the tentacled monster of legend that he was. However, was he, really? Based on the skills WoW Classic players have accrued within the previous 15 decades, I think we can take this giant eyeball the way that he was intended to be fought. I believe we could kill pre-nerf C'Thun, and Blizzard should put him into WoW Classic to give us that opportunity.
The story of C'Thun is a story of frustration. Players threw themselves against the boss for weeks to no avail. He took a large amount of damage to shoot down before he enraged and promptly murdered everyone, and also the fight demanded pinpoint positioning out of all of the raiders. The battle famously had a bug too, which caused ranged tentacles to fend behind walls directly under players, nearly guaranteeing full party wipes. After 80 days with no single clear Blizzard eventually nerfed C'Thun into the ground, and he was easily beaten the exact same moment.
It is not just the raid as a whole is simpler for today's seasoned WoW gamers. Resilient is confident they could take on the"unbeatable" C'Thun, also.
"As for pre-nerf C'Thun, there's absolutely no doubt in anybody's mind that against the meme that came from 2006 IRC logs, pre-nerf C'Thun isn't mathematically impossible. Players are doing triple or even quadruple the numbers of individuals's DPS back so even a pre-nerf C'Thun would easily fall. It's a matter of the playerbase being significantly more skilled, and educated.
When you look at the harm logs of any C'Thun kill right now you can see that is true. You've got players doing between 200 to 300 dps on bosses, and since this can be Classic WoW you know they are watching a movie on their second screen while they do it. It's tough to get accurate numbers, as most people weren't keeping tabs on dps 15 years ago, but according to Minmaxed, it had been much less than what we're seeing now:"[There's] a general consensus among individuals who did perform back then is that buy classic gold it had been'way less.' The concept that pre-nerf C'Thun is too high a damage test is laughable."